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This introduction to optimization emphasizes the need for both a
pure and an applied mathematical point of view. Beginning with a
chapter on linear algebra and Euclidean geometry, the author then
applies this theory with an introduction to linear programming.
There follows a discussion of convex analysis, which finds
application in non-linear programming. The book ends with an
extensive commentary to the exercises that are given at the end of
each chapter. The author's straightforward, geometrical approach
makes this an attractive textbook for undergraduate students of
mathematics, engineering, operations research and economics.
This book describes the methodology for predicting the genetic
merit of animals in the context of genetic improvement in an animal
breeding programme. Information on an animal and its relatives, on
either the characteristic to be improved or from other traits, can
be used to predict the animal's genetic merit, taking account of
the relationships between measurements and the economic values of
traits. The methodology is developed from first principles, without
unnecessary detail or complexity, and all the required statistical
and mathematical concepts are fully described in the book. The text
discusses the methods for combining different sources of
information and illustrates their use with examples of breeding
programmes in cattle, sheep, pigs and poultry. A series of
questions with detailed answers is included in the book, to help
reinforce the ideas and provide some practical experience in the
prediction of genetic merit. The text is aimed at final year
undergraduate and first year postgraduate students of quantitative
genetics and animal breeding.
To accompany the Henry V graphic novels from "Classical Comics" and
to help with their application in the classroom, this book is
spiral-bound, making the pages easy to photocopy, and includes a
CD-ROM with the pages in PDF format, ideal for whole-class teaching
on whiteboards, laptops, etc or for direct digital printing.
Written by a teacher, for teachers, helping to engage and involve
students in Shakespeare's play. Suitable for teaching ages 10-17,
this book provides exercises that cover structure, listening,
understanding, motivation and character as well as key words,
themes and literary techniques. Although the majority of the tasks
focus on the use of language and comprehension, there are also many
cross-curriculum topics, covering areas within history, ICT, drama,
reading, speaking, writing and art. There is an extensive
Educational Links section that provides further study
opportunities. Devised to encompass a broad range of skill levels,
this book provides many opportunities for differentiated teaching
and the tailoring of lessons to meet individual needs. It includes
a CD-ROM. This resource can be used alongside the Classical Comics
adaptation of Henry V as well as any traditional text. In fact,
many of the activities can stand on their own as introductions to
the world of Shakespeare.
Although Wi-Fi communication is incorporated in many internet-based
applications, knowledge of alternative communication protocols is
vital for optimal project development with a microcontroller, such
as the ESP32. This book focuses on communication protocols for the
ESP32 microcontroller with illustrative projects ranging from a
Bluetooth Low Energy beacon communicating with your smart
wristwatch to Long Range (LoRa) communication between
microsatellites circling 550km above the Earth and an ESP32
microcontroller in your home. Just as there are different
communication protocols, there are different ESP32 microcontroller
formats. You’ll examine the features of several ESP32
microcontroller formats, which enable the optimal combination of
communication protocol and ESP32 format to achieve the requirements
of a project. Several of the communication protocols and ESP32
formats have only been available in the last few months or years,
making the book very relevant. Each chapter focuses on a
communication protocol and is stand-alone, so they can be read
without having to start from the beginning of the book. The
chapters are loosely grouped into short- and long-range
communication, image management for transmission to a webpage or a
remote LCD screen, and the required apps and IoT techniques for
remote control of an ESP32-CAM robot vehicle. The advantages of
each communication protocol correspond to different project types.
What You'll Learn Study the MESH communication protocol and the
ESP-NOW protocol with communication between ESP32 microcontrollers
without a Wi-Fi connection Review email communication projects with
an ESP32 and generation of quick response codes to instruct an
ESP32 to control a connected device. Look at the ESP32-CAM module
built around a 2M-pixel camera for streaming images with the
WebSocket protocol to a remote ESP32 Control an ESP32-CAM robot car
through remote communication over the internet with image streaming
to an Android tablet or mobile phone. Who This Book Is For
Extend the range of your Arduino skills, incorporate the new
developments in both hardware and software, and understand how the
electronic applications function in everyday life. This
project-based book extends the Arduino Uno starter kits and
increases knowledge of microcontrollers in electronic applications.
Learn how to build complex Arduino projects, break them down into
smaller ones, and then enhance them, thereby broadening your
understanding of each topic.You'll use the Arduino Uno in a range
of applications such as a blinking LED, route mapping with a mobile
GPS system, and uploading information to the internet. You'll also
apply the Arduino Uno to sensors, collecting and displaying
information, Bluetooth and wireless communications, digital image
captures, route tracking with GPS, controlling motors, color and
sound, building robots, and internet access. With Arduino Applied,
prior knowledge of electronics is not required, as each topic is
described and illustrated with examples using the Arduino Uno. What
You'll Learn Set up the Arduino Uno and its programming environment
Understand the application of electronics in every day systems
Build projects with a microcontroller and readily available
electronic components Who This Book Is For Readers with an Arduino
starter-kit and little-to-no programming experience and those
interested in "how electronic appliances work."
Discover the powerful ESP8266 and ESP32 microcontrollers and their
Wi-Fi communication. The ESP32 microcontroller features Bluetooth
and BLE communication in addition to Wi-Fi. The book emphasizes
practical projects and readers are guided through Wi-Fi and
Bluetooth communication, mobile app design and build, ESP-NOW and
LoRa communication, and signal generation. Projects throughout the
book utilize the Wi-Fi functionality and processing power of the
ESP microcontrollers. Projects are built in the Arduino IDE, so you
don't need to download other programming software. Mobile apps are
now ubiquitous, making the app build projects of the book very
relevant, as are the web page design projects. In Electronics
Projects with the ESP8266 and ESP32, you'll see how easy and
practical it is to access information over the internet, develop
web pages, build mobile apps to remotely control devices with
speech recognition or incorporate Google Maps in a GPS route
tracking app. You will * Build practical electronics projects with
an ESP8266 or ESP32 microcontroller with Wi-Fi communication * Use
the Wi-Fi function of the ESP8266 and ESP32 to update web pages *
Communicate with your mobile phone or smart watch by Bluetooth Low
Energy * Transmit and receive information to control remote devices
over the internet * Understand the design and build of mobile apps
for internet based applications * Apply your computer programming
skills in C++, JavaScript, AJAX and JSON * Use WebSocket, MQTT
brokers and IFTTT for fast two-way communication with webpages Who
This Book Is For The target audience is for Makers and Tinkerers
who want to build internet/intranet based applications with more
powerful microcontrollers, such as the ESP8266 or ESP32. A level of
C++ programming expertise with the Arduino IDE is assumed, although
all sketches are fully described and comprehensively commented.
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